INDUCTION

 Lesson 1:


DSLR & The Four Pillars

Apature  

The aperture of the lens of the camera that took this photograph was wide open, which means the f/stops have been decreased and the image has more bokeh, which makes the background behind the leaf incredibly blurry and out of focus.

White Balance

The camera that took this photograph had it's white balance set incorrectly so the camera might have thought white looked different in this shot, so therefor many other colours in this photograph would have changed, which is why the leaves of the plant in this photo are a distinguishable blue rather than green.

Shutter Speed

 Image result for f1 photography

The camera that took this photo was on a very low shutter speed of about 1/2th of a second, this was done by extending the time the censer in the camera was exposed to the light. This is what caused the background of the photograph to stretch out and become blurry.

ISO

The ISO number in the photograph has been risen so that the content in the photo has become visible, due to the fact that the photo has been taken in the night. This is also the reason why the image looks so static and fuzzy. It is an effect that is caused when the number has been raised at that hight.


Shot Types

Extreme Close Up

A camera shot that has been taken close to an object that is distinguishable and can be understood by the viewer, such as an eye. This kind of shot is made to resemble a an intense moment of some kind, or to show the viewer a small object in detail.

Close Up


This shot is slightly different from the the Extreme Close Shot. It is a close shot of a particular object like a hand or a foot in more detail, but not as close as a shot as a pupil.

Head Shot
A head shot is a shot that practically describes itself. It is a close shot that consists solely of a subjects head, or any part of their head. This shot is also made to make the viewers think of an intense moment or scene, and to show the audience the expressions on the subjects faces.

Portrait Shot
A portrait shot is similar to the Head Shot. It is a shot that consists of part of a subject, taken from the subjects shoulders up to their heads. It has the same type of intense purpose for the viewers as the Head Shot, and to shot the audience the expression of the subject.

Mid Shot











This shot is practically the same as the previous two shots, but showing more of the subject and to make room to show other subjects in the shot as well.

Wide Shot











This shot is made to show the viewers the contents of the area of the stage that this shot is being taken. This is to give the audience a wider view of whats happening in the scene.

Extreme Wide Shot













This shot is a photo that takes a wide shot of a much bigger subject for the views to see, such as a building or city.

POV Shot











This type of camera shot is very specific compared to the other types of camera shots. It is placed in a position that gives the viewers the view of the subjects own view of the area and set around him/her.  

OSS Shot











This shot has qualities much like the Head Shot from before. It is a shot that is taken over the subjects shoulder and facing the object in front of the subject, as if the subject were looking at at like a POV camera shot from before.  

High Angle Shot











This shot is taken from a higher angel and is looking down at the subject. This type of shot is made to give the viewers a sense of dominance over the subject, as if the subject were in some state of trouble.

Low Angle Shot













This shot was taken form a lower angle looking up at the subject. This shot is made to make the subject dominant to the viewers, to make the subject feel more powerful in the scene.

Dutch Tilt/Angle Shot













This shot can be taken as a body shot or head shot but the camera is tilted slightly. This shot is made to make the viewers feel more disorientated, which also gives this shot a slight dramatic sense to it.

Camera Movements 


PAN


The movement of the camera in this scene moves horizontally across the set to show more of the set in the scene and what the characters are doing.


TILT


The movement of the camera in this scene moves vertically to show the size of the object and to represent the scale of it compared to the viewer on the ground level.


PED

The camera in this scene moves around the set but does not move horizontally or tilt vertically, the camera consistently points forward.


DOLLY

The camera in this scene moves forward, drawing more attention to the subject that the camera is moving towards, making the audience draw less attention the background of the scene.


TRACK
The camera in this scene was set so that it moves horizontally across the set, following the character, but does not tilt or change horizontally, it stays looking forward.


ZOOM

The camera in this scene zooms in closer to subjects face or just body in general to isolate that subject from the rest of the set in the scene.


CRANE

The camera in this scene was put on a movable crane so it was able to move freely in the air, able to take wider shots of the set and more of the cast and characters.


STEADICAM


The movement of the camera in this scene was made specifically to act natural and fluent when recording around the set and the characters.


POV
The camera in this shots movements were made to make the audience feel as if they were impersonating the character in the scene and what they were doing.

Scenario Planning/Shooting


Plot:

So basically the whole idea of the scenario is that it is very abrupt and silly and isn't very serious, it's just a short clip about these two friends who bump into each other and talk to each other and then start walking with each other until they come across this strange object on the ground in front of them. 

They pick it up to examine it, it is a small rectangular object with a button on it.

It turns out to be a tele-porter and when one of the friends press the they suddenly get teleported to a different location, the friends then try to teleport again but when they press the button again nothing happens, and thats where the story practically ends, on a cliff hanger basically.

Camera Setting:

The idea for the camera styles in in this scenario is to try and use as many of the camera movements as possible to add creativity.

So the scene where the two friends start walking with each other could have a track camera movement, moving along with them as they walk.

Another could be when one of the friends picks up the object, the camera could be impersonating the friend with a POV camera movement.

Another could be when the friends meet. When one of the friends are walking the camera, the camera lens can zoom out a bit showing more of the surrounding of the area and the other friend that was out of sight.

All just trying to add as much verity to it as possible.  


Shot List




Story Board



Location, Props & Costumes




Editing Effects 


For my scenario video, I don't plan to use many different effects because I don't think there's many appropriate places for them to be. There is one effect I think will be appropriate to add in the scenario, which is just one scene that can use a blur effect.
Implementing this effect is done by the following procedure:
  1. Insert the particular video clip in to the time line.
  2. Then create an Adjustment layer by highlighting the same clip in the Media Bin and then click File (at the top of the screen), then New, then click Adjustment Layer. Then and adjustment layer will pop up in the Media Bin, add that to the time line (on top of the original layer).
  3. Highlight the adjustment layer then go to Effects (in the top right of the screen), then Video Effects, then Distort, then click and drag Wave Warp and put it on top of the adjustment layer.
  4. Highlight the adjustment layer then go to Wave Type (on the left side of the screen) and switch it to Noise.
  5. Then cut a small segment in the middle of the adjustment layer using the Short Cut tool, then delete the other two segments on either side of the small cut out segment in the middle. I can then place this segment in the particular place on the time line for when I want there to be a glitch in the scenario clip.
  6. From this point, I can start fiddling with the different effects and features that changes the look of the glitch effect in the scenario. Such as the Wave Hight, the Wave Width, Direction, and Wave Speed. 
  7. One alteration in particular I want to make for the scenario is changing the colour in the glitch effect. This is done by the following procedure:                               Go to Lumetri Colour (in the top right hand side of the screen), then go to the RGB Curves, from here I can change the Colour Channel to red, and then from here I can change the highlight channels (the lines) to change the areas of colour in the video clip.
Video tutorial for making a glitch effect

https://www.youtube.com/watch?v=kd1SMC5j4i0



Short Scenario Clip 

This is the final design of the of the scenario, with the small video effect added at the end part of the clip.
In my personal opinion, I Know that this was just a test short and isn't meant to be treated as good work, nut I still think it could have been better in multiple different aspects: one being the camera quality which obviously could have been better. Another was just the story and plot behind it in general, it was uncreative and extremely bland, which is something I definitely have to improve on in the future. Another is the interactivity and involvement of the cast in this scenario, which has to do with the story again. I was in a group of 5 and, as shown in the scenario, the story only consisted of two characters (and the camera man), which left the other two being unable to interact with the scenario during the shooting. Which brings me back to the story planning of this scenario, and if I had been more thought-full and imaginative, I could have created a story board where more people were involved, therefor allowing the others to interact more. And lastly was the editing side of the clip, in Abode Premier. A lot more editing and features could have been implemented into it, like music and sounds etc. 
So other all, there is a lot I think I have to improve on in terms of filming and planing. 


Poster Research 

Poster Elements:

Film posters consist of very simple elements. The key properties in a poster is the title of the movie and the image consisting of the character/characters that will star in the film. Other features in a poster are sometimes the actors names are placed somewhere on the poster. Another is a long list of credits of the names of people who produced the film directed it, who was the co producer, etc. Another is the logos of the companies who were associated or created the film. And sometimes, there is a quote or little caption on the poster describing what what is happening in the film or what to expect. And lastly, they put the date of when the movie is to be released for viewers to watch on the poster.  

Purpose:

The purpose of a film poster is to interest the audience and get them to come and watch there film when it comes out, along side the advertisement of movie trailers, which are shown on TV, cinema ads and any other form of video entertainment marketing. Film posters on the other hand, are shown in a different form of marketing, such as social media sites, on the sides of buses and banners placed around sites where viewers are most likely to see them, all of which is marketing that trailer advertisement would struggle in, so posters are important in that side of advertisement.

Poster are differentiated depending on the type of genre the film is, wether it is a horror movie, in which case it will have dark features in it and the image, a romantic film, this type of poster will have light and attracting features in it, an action film, which will most likely have a combination of dramatic slightly dark features in its title and in the image. A good poster is a poster that is designed to represent the type of genre of movie it is advertising for, so the viewers can know what they are expecting.

Examples:

here are some examples of poster and why and how they might attract people.



This is a poster that attracts viewers with a combination of multiple different features. One of them being the character them in the image of the poster, how they all look hostile and combat ready. Also the way they are placed on the poster, how they are scaled differently from each other. Another thing that attracts the audience is the warm colours in the background of the poster, making it look like fire.




I feel like many horror based film posters will attract viewers. It is a popular genre that gets many people interested in, and fear is a subject that seems to effect humans a lot more than other themes. This poster is a good example of a horror movie poster, it makes the viewers feel tense with what's about to play out in the posters image but it doesn't show you which leaves the viewers suspenseful and makes them want to go and watch the film to see how it plays out. The posters title adds to this gruesome thought of how the film will turn out.     




This poster would attracts viewers attention because the scene that is taking place in the image of the poster looks dramatic with the view of the characters running in a dark forest and with the effect of fire sparks, which add to the dramatic and intense feeling of action that  might be taking place in the poster. The dark ambiance in this posters image and title, adds to the intense feel of the moment that is taking place in the posters image. All of this creates suspense of what's happening, which would make the audience want to watch the film when it comes out.

Poster Design:


This is my own personal film poster design for the Marvel film "Guardians of the Galaxy" using resources that were provided by my college. 

Comments

  1. You need to add the rest of planning work for your group film and the link to the film to this post. You also need to link the new blog for Factual TV and Doc Film as a page (LAYOUT>PAGE>ADD EXTERNAL LINK) to your hub blog

    ReplyDelete

Post a Comment